Friday, December 27, 2013

DartEditor Keyboard Shortcuts 12-2013, from Pop-Up window in Editor

Dart Editor KeyBoard Shortcuts 12/2013
Find And ReplaceCtrl+ Shift + Fa
InlineAlt + Shift + Ia
RefreshF5a
Open Class HierarcyF4a USE
Show Key AssistCtrl + Shift + La USE
Content AssistCtrl + SpaceHelp
Extract Local VariableAlt + Shift + LLearn
Extract MethodAlt + Shift +MLearn
Quick FixCtrl + 1Learn
RedoCtrl Shift ZLearn
Rename RefactoringAlt Shift RLearn
Run ScriptCtrl + Shift + F1Learn
Save AllCtrl + Shift + SLearn
Search BoxCtrl + 3Learn
Show in FinderCtrl Alt Shift FLearn
Toggle BreakpointCtrl + Shift + BLearn
Open GlanceCtrl + FLearn __
CloseCtrl + WMenu
Manage LaunchesCtrl + Shift + MMenu
Reanalyze SourcesCtrl Alt Shift B --Menu
Who need these __NoNee
Activate EditorF12NoNeed
Backward HistoryAlt+ LeftNoNeed
Maximize Active Viev of EdCtrl + MNoNeed
Close allCtrl + Shift + WNoUse
Format ElementCtrl + Shift + RNoUse
Forward HistoryAlt+ RightNoUse
Generate JavaScriptCtrl + Shift + GNoUse
Next EditorCtrl + F6NoUse
Previous EditorCtrl + Shift + F6NoUse
Quick Switch EditorCtrl + ENoUse
PropertiesAlt + EnterObious )
No need to learn< easy to rememberObviou
CopyCtrl + CObvious
CutCtrl + XObvious
DeleteDeleteObvious
New FileCtrl + NObvious
Open Existing folderCtrl + OObvious
PasteCtrl + VObvious
RunCtrl + RObvious
SaveCtrl + SObvious
Select AllCtrl + AObvious
UndoCtrl + ZObvious


In this table is information from DartEditors keyboard-shortcyts, as they are in the end of year 2013.  Checked two times... but errors may still be...
use them, want to learnNo-Use, or use menu instead.  Many are obvious...
For the case you do not want to memorize them all....
Check, if they are changed.  And be thankful co's this was not easy to do.. lol..
Maybe in SDK-folder there is easy copy of this information...


Here it is in Google-Docs for everybody to see and comment.

Friday, March 15, 2013

About Dart functions and Closures, Dart funktiot ja sulkemiset

Understanding Closures.. hard.. and Functions. (spec: Functions abstract over executable actions)

This conversation is from:
https://groups.google.com/a/dartlang.org/forum/?fromgroups=#!topic/misc/NOuoGrxW2nE

https://groups.google.com/a/dartlang.org/d/msg/misc/NOuoGrxW2nE/DHTVT-_qq40J
Direct link to just this piece of conversation.. Great!!

Alex Tatumizer Mar 14 (16 hours ago)

@Ladislav:

Somehow, I overlooked the fact that whatever is called Function in dart in fact doesn't correspond to javascript notion of Function - it's really a closure, e.g.
Function f="abcd".substring;
print(f(0,2));


This is a great feature, so I withdraw my sarcasm. I thought dart makes distinction between Function (as pointer to function "codes") and Closure, but it probably doesn't.
Won't it be better to call it Closure, not Function then, to avoid confusion?

Ladislav Thon asvered:

Function is just something that can be called. Even this, I believe:

class Answer {
call() => 42;
}


main() {
var a = new Answer();
print(a());
print(a is Function);
}


Some Functions are in fact closures, meaning that they carry their lexical environment, but not all of them. I'm not sure about renaming Function to Closure, I think it would make some situations more clear and some less.


Tatumizer ansvered:


Probably you are right, but then things get a bit confusing indeed for anyone coming from javascript (huge army of potential dart users).
Look at "Tour of the dart language" - they are talking about functions AND closures, without elaborating on subtleties - but this are very important subtleties, deserved to be featured much more prominently.
Needs to be better documented maybe?


Check link for more conversation...

And next theme: Orthogonal Wikipedia:

Computer scienceOrthogonality in programming language design is the ability to use various language features in arbitrary combinations with consistent results.[9] This usage was introduced by von Wijngaarten in the design of Algol 68:


The number of independent primitive concepts has been minimized in order that the language be easy to describe, to learn, and to implement. On the other hand, these concepts have been applied “orthogonally” in order to maximize the expressive power of the language while trying to avoid deleterious superfluities.[10]

Orthogonality is a system design property which guarantees that modifying the technical effect produced by a component of a system neither creates nor propagates side effects to other components of the system. Typically this is achieved through the separation of concerns and encapsulation, and it is essential for feasible and compact designs of complex systems. The emergent behavior of a system consisting of components should be controlled strictly by formal definitions of its logic and not by side effects resulting from poor integration, i.e. nonorthogonal design of modules and interfaces. Orthogonality reduces testing and development time because it is easier to verify designs that neither cause side effects nor depend on them.

An instruction set is said to be orthogonal if it lacks redundancy (i.e. there is only a single instruction that can be used to accomplish a given task)[11] and is designed such that instructions can use any register in any addressing mode. This terminology results from considering an instruction as a vector whose components are the instruction fields. One field identifies the registers to be operated upon, and another specifies the addressing mode. An orthogonal instruction setuniquely encodes all combinations of registers and addressing modes.[citatio


Published originally   in etdart.blogspot.fi